Comedic, efficient, high-volume writing for games.
FixyText
In the Jackbox Party Pack 10, I was proud to have developed the original concept for the competitive typing game “FixyText.” For this game I also acted as writing lead, VO director, and game designer.
Fakin’ It Card Game
Oversaw all editorial for the “Fakin’ It!’ card game, which debuted in major retailers in Fall of 2024. Developed with a team of writers 200+ new prompts exclusive to the board game, as well as curating 500 prompts from previous versions of the games. Role included overall copyediting work, instructions copy, and tutorial scripting.
Suspectives
In 2025 I was writing lead, head writer and a game designer for the social deduction game “Suspective,” part of the Jackbox Party Pack 11. This role involved the development of personal surveys for players to take, which was then used as “evidence” of a crime in the forthcoming game. The game design hinged on every prompt needing to generate useful information, be easy to respond to, and still be entertaining.
Fakin’ It: All Night Long
Writing lead and game designer for “Fakin’ It: All Night Long,” a legacy sequel game appearing in The Jackbox Naughty Pack. Wrote and managed writers to develop hundreds of new, in-style prompts, and shaped design two new game rounds and general quality-of-life improvements.
Cookie Haus
In 2025 I was writing lead, head writer and a game designer for drawing party game “Cookie Haus,” part of the Jackbox Party Pack 11. I also managed all host dialogue (from VO casting to directing to selections), concepted characters, developed character dialogue systems, and ideated/managed all prompt content within the game.
Junktopia
I took on my first writing lead position for Jackbox Games for “Junktopia,” a game in The Jackbox Party Pack 9. I wrote all host VO and in-game text, selected/curated ‘antiques’ images, and managed a team of writers in developing game prompts.